Nakor Svadruk

Gnome Beguiler


Nakor Svadruk
Gnome Beguiler 5th

Small Humaniod (Gnome)
Alignment: Chaotic Neutral
Deity: Baron Cloakshadow
Hit Dice: 5D6 5 (27)
Initiative: +0
Speed: 20’ (4sq) (Light Enc)
Space/Reach: 5ft./5ft.
AC: 18 (
5 Armor, +2 Shield, +1 Size) Touch 11, Flat Footed 18
Saves: Fort +2, Ref +1, Will +5
Abilities: Str 8, Dex10, Con12, Int 16, Wis, 12, Cha 15
Base Att/Grapple: +2 / -3

Single Attack:
Short Sword: +2 melee (1d4-1/19-20)
Light Mace: +2 melee (1d4-1/20)
Composite Shortbow: +2 ranged (1d4/20/x3)
Full Attack:
Short Sword: +2 melee (1d4-1/19-20)
Light Mace: +2 melee (1d4-1/20)
Composite Shortbow: +2 ranged (1d4/20/x3)

────┤ FEATS ├────
Shadow Weave Magic, Spell Focus: Illusion, Greater Spell Focus: Illusion.

────┤ SKILLS ├────
Appraise 3, Balance +0, Bluff +10, Climb -1, Concent +1, Diplomacy +14, Disable Dev +6, Disguise +22, Escape Art +0, Forgery +3, Gather Info +12, Heal +1, Hide +4, Intimidate +8, Jump -7, Listen +3, Mv Silently +0, Ride +0, Search +3, Sense Mot +9, Speak Lang +4, Spellcraft +13, Spot +2, Survival +1, Swim -1, Use Rope +0, Kn:Arcana +11, Kn:Local +9.

────┤ EQUIPMENT ├────
ARMOR WORN: Mythril Shirt +1.
SHIELD: Shield of the Sisterhood.
Masterwork thieves’ tools, Backpack, Bedroll, Everburning torch,
Spell component pouch, Flint and Steel, Common Lamp, Small Steel Mirror, Short Sword,
Light Mace, Composite Shortbow, 20xArrow (Mwk)

────┤ Racial Traits: Gnome ├────
Small: +1 size bonus to AC and Attack rolls, +4 size bonus to Hide
Add +1 to the DC for all saving throws against illusion spells cast by gnomes
+2 racial bonus on Listen and Craft: Alchemy checks
Spell-Like Abilities (Sp):
• Speak with animals (burrowing mammals only): 1/day, CL1 <o>
• Dancing Lights: 1/day, CL1 <o>
• Ghost Sound: 1/day, CL1, DC12 <o>
• Prestidigitation: 1/day, CL1 <o>

────┤ Vision & Senses ├────
Low-Light x2

────┤ Class Features: Beguiler 5th ├────
Armored Mage (EX)- Ignore Spell Failure due to light armor.
Use search skill to find traps over DC: 20
Cloaked Casting (Ex)
Spell Save DC +1 when target is denied Dex
Surprise Casting (Ex)
Use Bluff skill to feint as standard action to deny opponent Dex bonus next round
Advanced Learning (Ex)
Add 1 Wizard/Sorceror Spell to Spell list
Must be from Illusion or Enchantment School
Bonus Feat: Silent Spell

────┤ Conditional Bonus – Gnome Race ├────
+2 racial bonus on saving throws against illusions [Gnome]
+1 racial bonus on attack vs Goblinoid & Kobolds [Gnome]
+4 dodge bonus to AC against monsters of the giant type [Gnome]

────┤ Conditional Skill and Synergies ├────
+2 to Diplomacy [Bluff Synergy]
+2 to Intimidate [Bluff Synergy]
+2 to Sleight of Hand [Bluff Synergy]
+2 to Disguise checks to act in character [Bluff Synergy]
-6 to Jump [Land Speed of 20’]
+2 to Diplomacy [Sense Motive Synergy]
+2 to Use Magic Device involving scrolls [Spellcraft Synergy]

────┤ Languages ├────
Common, Gnome, UnderCommon


Nakor is a Gnome with a deep connection with shadow and illusion magic, and believes it is the greatest form of magic to be used to defend and restore his people.

He has been given a mission by the clerics of Baron Cloakshadow to find a way to get access to the Shadow Weave without Shar being able to remove him from it, as well as a way to power shadow/illusion magic beyond its normal confines. He must hide this mission from his party and others due to the narrow vision of people and there tendacy to associate shadow magic as evil.

Nakor Svadruk

Happenstance Ragnas